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Friday, 30 May 2014

Video Game Drinking

ItsMihali here.

When gaming I tend to drink all sorts in the moment to either keep my energy up so I can defeat this damn boss who keeps spamming jump attacks, comfort me when I just lost all of my gold to those evil goblins or even just to keep myself hydrated 'cause I had just spent 3 hours running around picking up inanimate objects.

I put a poll up over on the side, so; what do you drink when gaming?

If you select other, feel free to inform us as to what that is.
Also, if you have any game/drink related shenanigan stories, share them!

Well, I'll leave you to your video games and beverages.

*Tips his hat*

Wednesday, 28 May 2014

Favourite Video Game Design

FVGD for short. (Oh wait, that's really dumb...)

Oh hi! ItsMihali here.

I felt like writing about my favourite game type, so that's what I'm going to do!
To everyone's surprise, I thoroughly enjoy open-world creative games, for example; Minecraft, Gmod, Halo Forge, TUG, et cetera.
I take pleasure in unleashing creative juice all over game worlds and this game type gives you the most on-hand capabilities to do so.
Seeing as I tend to create experiential structures in any game that has a creation menu of sorts, it'd imply an inclination towards joy in providing fun. In Minecraft I make Adventure maps, Halo: Reach had me spend hours recreating Star Wars maps and Gmod gameplay consists of me designing scenarios, so yeah!

Another aspect of Minecraft that has me dedicating hours towards it would stem from the fact that it's an incomplete game. No! Stop throwing things! I mean that in the best way; it's like a plate of rice waiting for an application of some sort of topping. Sure, it can be played through by itself in the same way that you can eat rice by itself, but its strength truly comes forth in the form of it being a base. You can endlessly build off of it, creating a "dish" full of flavour, colour and excitement past what was initially conceived. Same goes for Gmod, but it was sort of designed to be like that, so fairly or unfairly it seems a tad less "special" in my opinion.
Minecraft as a game is something else, (this has kind of turned into "why I love Minecraft"; sorry) it has the potential to be everyone's favourite game in different forms through the incorporation of mods.
Due to how basic the design of the game is at its base level, it can be re-molded into pretty much any shape conceivable, which is where it can be fitted to anyone's interests. I mean, heck! Minecraft could be turned into a cooking simulator if that's what you were into!
FPS, puzzle, RPG, et cetera; Minecraft has been reshaped to fit all and that fascinates me.

All that aside, I enjoy the game in its purest form; as an incomplete creative fun-train.

To try to even out this post, I'll talk about some of the other games I listed earlier.
Garry's Mod is a heck of a lot of fun almost entirely due to how eccentric its physics engine is. I can recall hours of just playing around with ragdolls and thrusters.
It also has an intricate potential that Minecraft will never have, as much as it wishes it could. The blocky sandbox game excels in large breathtaking landscapes and structures, Gmod has the leg-up when it comes to semi-realistic details that lend towards an almost entirely different experience when it comes to creative gameplay.

Halo:Reach doesn't really count, I suppose; but its Forge mode may as well be considered a separate game. Substantially superior to its Halo 3 predecessor, Forge 2.0 (as it is referred to in 'Reach') steps up in size, diversity and effects. It's the most "cinematic" out the three, but the least fun. It's good for very crisp looking environments and plenty of fun can be had playing around after the map has been designed, but the construction period itself isn't quite as enjoyable as the other two mentioned.

So yeah! Those are the types of games I get the most out of in terms of enjoyment. There are others that I'm more attached to and I'll get into those in another post, but for now;

Bye! *Tips his hat*